The test is like that for grenades: a Spellcasting + Magic (3) Test with scatter of 2D6 meters. Indirect Area Area indirect spells travel from the magician to the point of detonation and then go boom. Damage from an indirect combat spell is resisted with Body + Armor (adjusted for the spell’s AP). The Damage Value of a successful indirect combat spell is Force + net hits, with an AP equal to –( Force). So you don’t really need to be able to see the target-you can cast these spells blindfolded or with artificial image enhancement-as long as you’ve got a clear line of fire. The spell then is launched with an Opposed Test that pits the magician’s Spellcasting + Magic versus the target’s Reaction + Intuition, kind of like shooting a gun (in this case with bullets made of acid, or fire, or something equally unpleasant to be hit by). Indirect All indirect combat spells originate near the magician’s body (most magicians use their hands or eyes, but some use their feet for “power kicks” or emanate power from the entire body for a kind of an aura-throwing effect). The target does not get to resist the damage, only the Spellcasting test. The opposed test generally pits your Spellcasting + Magic against either Body (for physical spells) or Willpower (for mana spells). They're a mana-slinger's guns, and are treated that way by law enforcement.ĭirect When your direct combat spell is successfully cast, it inflicts a number of boxes of damage equal to your net hits on the opposed test. Gear // Magic // Hacking // Skills // Qualities // Packs // CreaturesĬombat Spells use Mana to create damaging effects, either by direct or indirect means.
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